This textbook presents basic concepts related to modelling and visualization tasks. Chapters 1 -4 describe transformations in the plane and in the space, and geometrical forms of graphical objects such as curves, patches and fractals. Chapter 5 is about lights, materials, textures, colours that all are needed to enrich a severe appearance of pure geometrical objects leading to their photorealistic visualizations. In Chapter 6 freeware software such as POV Ray, MayaVi and Deep View are described. Using those software one can obtain photorealistic renderings and visualize data.
Computer Science
Basics of Modelling and Visualization
$52.00
This textbook presents basic concepts related to modelling and visualization tasks. It should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data.